The Development of "Chemtective" Game-Based Medium on Chemistry Learning

被引:0
|
作者
Winarti, Atiek [1 ]
Tirto, Febrina R. [1 ]
Aprilia, Arini D. [1 ]
Raihana, Eva [1 ]
Hidayati, N. [1 ]
机构
[1] Univ Lambung Mangkurat, Chem Educ Dept, Fac Teaching Training & Educ, Banjarmasin, Indonesia
关键词
chemtective; game-based medium; students' interest;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The purpose of this study was to develop "Chemtective" as a game-based learning medium which was valid, practical, and effective in improving students' interest and motivation in learning Chemistry. "Chemtective" is a computer game-based medium designed by collaborating "chemistry subject" and "detective stories". The method employed in this study was Research and Development (R & D). The validity of the medium was evaluated by three media experts. As many as 34 students of SMA Negeri 2 Banjarmasin were selected as the try out subjects. The data of validity, practicality and effectiveness of the medium were collected by using validity sheet, observation sheet, students' responses and students' interest questionnaire. The practicality of the medium was evaluated by three observers and the effectiveness was evidenced by the improvement of students' interest in learning chemistry. The analysis of the data used percentage method. The result showed that "Chemtective" was valid, can practically be implemented, and was effective to improve students' interest in learning chemistry.
引用
收藏
页码:18 / 21
页数:4
相关论文
共 50 条
  • [1] Game-based learning in chemistry
    Gupta, Tanya
    Albing, Gregory
    Rosenbaum, Joshua
    ABSTRACTS OF PAPERS OF THE AMERICAN CHEMICAL SOCIETY, 2017, 253
  • [2] Game-Based Learning in Chemistry: A Game for Chemical Nomenclature
    Gupta T.
    ACS Symposium Series, 2019, 1318 : 65 - 79
  • [3] Software Development Perspective on Game-Based Learning
    Sriharee, Gridaphat
    PROCEEDINGS OF THE 11TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2017), 2017, : 619 - 627
  • [4] Development of online game-based learning for TRIZ
    Leung, Wai Lap
    Yu, Kai Ming
    TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS, 2007, 4469 : 925 - +
  • [5] Serious Game Development Model Based on the Game-Based Learning Foundation
    Roedavan, Rickman
    Pudjoatmodjo, Bambang
    Siradj, Yahdi
    Salam, Sazilah
    Hardianti, B. Q. Desy
    JOURNAL OF ICT RESEARCH AND APPLICATIONS, 2021, 15 (03) : 291 - 305
  • [6] The Development and Usability Testing of Game-based Learning as A Medium to Introduce Zoology to Young Learners
    Ajie, Gustara Sapto
    Marpaung, M. Azhari
    Kurniawan, Agung
    Suryani, Mira
    Suryana, Ino
    Paulus, Erick
    2017 3RD INTERNATIONAL CONFERENCE ON SCIENCE IN INFORMATION TECHNOLOGY (ICSITECH), 2017, : 541 - 545
  • [7] Game-based learning
    Reena Wadia
    British Dental Journal, 2024, 237 (10) : 793 - 793
  • [8] Development of a Digital Game-Based Learning System in Music Learning
    Liang, Yu-Chen
    Shiue, Ya-Ming
    Huang, Yong-Ming
    Liu, Chuan-Gang
    PROCEEDINGS OF THE IEEE INTERNATIONAL CONFERENCE ON ADVANCED MATERIALS FOR SCIENCE AND ENGINEERING (IEEE-ICAMSE 2016), 2016, : 241 - 244
  • [9] Digital game-based language learning for vocabulary development
    Chowdhury, Mahjabin
    Dixon, L. Quentin
    Kuo, Li-Jen
    Donaldson, Jonan Phillip
    Eslami, Zohreh
    Viruru, Radhika
    Luo, Wen
    COMPUTERS AND EDUCATION OPEN, 2024, 6
  • [10] The Crucial Role of Participation in the Development of Game-Based Learning
    Nieland, Thea
    Burfeind, Miriam
    Urra, Charlotte
    Hamborg, Kai-Christoph
    PROCEEDINGS OF THE 15TH EUROPEAN CONFERENCE ON GAME BASED LEARNING (ECGBL 2021), 2021, : 908 - 911