Evaluating Plausible Preference of Body-Centric Locomotion using Subjective Matching in Virtual Reality

被引:2
|
作者
Gao, BoYu [1 ]
Zheng, Haojun [1 ]
Zhao, Jingbo [2 ]
Tu, Huawei [3 ]
Kim, HyungSeok [4 ]
Duh, Henry Been-Lirn [5 ]
机构
[1] Jinan Univ, Guangzhou, Peoples R China
[2] China Agr Univ, Beijing, Peoples R China
[3] La Trobe Univ, Melbourne, Vic, Australia
[4] Konkuk Univ, Seoul, South Korea
[5] Hong Kong Polytech Univ, Hong Kong, Peoples R China
基金
美国国家科学基金会;
关键词
Human-centered computing-Virtual Reality-User study and evaluation methods; EMBODIMENT; AVATAR; IMPACT;
D O I
10.1109/VR58804.2024.00124
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Body-centric locomotion in Virtual Reality (VR) involves multiple factors, including the point of view, avatar representations, tracked body parts for locomotion control and transfer functions that map body movement to the displacement of the virtual viewpoint. Understanding the role of these factors in evoking a plausible walking experience using within- or between-subject experimental designs based on questionnaires and/or objective measurements can be time-consuming and challenging due to the interrelated effects of these factors. This study employed the subjective matching method to evaluate the sense of plausible walking experience during body-centric locomotion in VR. Five relevant factors that may affect locomotion experience were identified by analyzing existing studies, i.e., point of view, the avatar appearance, body parts for locomotion control, transfer functions and the coefficients of transfer functions. A virtual locomotion experiment with these five factors based on subjective matching was conducted. Results showed that participants regarded the point of view as the most critical factor for walking experience enhancement, followed by body parts, transfer functions, the coefficients of transfer functions and finally the avatar appearance. Additionally, participants' preferences for different body parts and the coefficients of transfer functions affected the choice of transfer functions. These results could serve as the guidelines for virtual locomotion experience design that involves combinations of multiple factors and can help achieve a plausible walking experience in VR.
引用
收藏
页码:1054 / 1064
页数:11
相关论文
共 50 条
  • [1] Effects of Transfer Functions and Body Parts on Body-Centric Locomotion in Virtual Reality
    Gao, BoYu
    Mai, Zijun
    Tu, Huawei
    Duh, Henry Been-Lirn
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2023, 29 (08) : 3670 - 3684
  • [2] Evaluation of Body-centric Locomotion with Different Transfer Functions in Virtual Reality
    Gao, BoYu
    Mai, Zijun
    Tu, Huawei
    Duh, Henry Been-Lirn
    2021 IEEE VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2021, : 493 - 500
  • [3] User-Centric Classification of Virtual Reality Locomotion
    Albert, Jeremy
    Sung, Kelvin
    24TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2018), 2018,
  • [4] Subjective Assessment of Different Locomotion Techniques in Virtual Reality Environments
    Vlahovic, Sara
    Suznjevic, Mirko
    Skorin-Kapov, Lea
    2018 TENTH INTERNATIONAL CONFERENCE ON QUALITY OF MULTIMEDIA EXPERIENCE (QOMEX), 2018, : 177 - 179
  • [5] Evaluating virtual reality locomotion interfaces on collision avoidance task with a virtual character
    Christos Mousas
    Dominic Kao
    Alexandros Koilias
    Banafsheh Rekabdar
    The Visual Computer, 2021, 37 : 2823 - 2839
  • [6] Evaluating virtual reality locomotion interfaces on collision avoidance task with a virtual character
    Mousas, Christos
    Kao, Dominic
    Koilias, Alexandros
    Rekabdar, Banafsheh
    VISUAL COMPUTER, 2021, 37 (9-11): : 2823 - 2839
  • [7] Feasibility of Body-Centric Systems Using Passive Textile RFID Tags
    Manzari, S.
    Occhiuzzi, C.
    Marrocco, G.
    IEEE ANTENNAS AND PROPAGATION MAGAZINE, 2012, 54 (04) : 49 - 62
  • [8] MANEUVER EVENT DETECTION AND RECONSTRUCTION USING BODY-CENTRIC ACCELERATION/JERK OPTIMIZATION
    Oltrogge, Daniel L.
    ASTRODYNAMICS 2011, PTS I - IV, 2012, 142 : 2739 - 2758
  • [9] More Plausible Models of Body Ownership Could Benefit Virtual Reality Applications
    Schubert, Moritz
    Endres, Dominik
    COMPUTERS, 2021, 10 (09)
  • [10] Body-centric wireless hospital patient monitoring networks using body-contoured flexible antennas
    Catherwood, Philip A.
    Bukhari, Syed S.
    Watt, Gareth
    Whittow, William G.
    McLaughlin, James
    IET MICROWAVES ANTENNAS & PROPAGATION, 2018, 12 (02) : 203 - 210