Text input based on two⁃handed keyboard in virtual environment

被引:0
|
作者
Qin G.-H. [1 ]
Huang J.-F. [1 ]
Sun M.-H. [1 ]
机构
[1] College of Computer Science and Technology, JiLin University, Changchun
来源
Jilin Daxue Xuebao (Gongxueban)/Journal of Jilin University (Engineering and Technology Edition) | 2022年 / 52卷 / 08期
关键词
computer application technology; human-computer interaction; text input; virtual reality; word disambiguation;
D O I
10.13229/j.cnki.jdxbgxb20210159
中图分类号
学科分类号
摘要
Text input is the most common interaction behavior in viture reality(VR)environment,and the mainstream text input is currently realized by laser pointing. However,the existing methods have many drawbacks,such as low efficiency,large jitter,and easy false trigger,which cannot be used to frequently input text in VR environment. Therefore,a novel text input method for VR environment is proposed. First,First, partition the keyboard, use the handle to select the area where the characters are located,and use the word disambiguation algorithm to realize text input in units of words;secondly,perform cluster analysis on the user's click coordinates to do one-key multi-word processing;Finally,three keyboard layouts that conform to user habits are designed,and the optimal layout is determined The experimental results show that the typing speed of the optimal layout is 13.44 WPM(Words Per Minute) with an accuracy of 92.26%,which is a significant improvement compared with other input methods. © 2022 Editorial Board of Jilin University. All rights reserved.
引用
收藏
页码:1881 / 1888
页数:7
相关论文
共 20 条
  • [1] Zhao Jian, Wang Liu, Shi Li-juan, Et al., Multimodal human-computer interaction system for speech reha⁃ bilitation, Journal of Jilin University(Engineering and Technology Edition), 50, 4, pp. 1478-1486, (2020)
  • [2] Bowman D A, Wingrave C A, Campbell J M, Et al., Using pinch gloves(TM) for both natural and abstract interaction techniques in virtual environments
  • [3] Yu D, Fan K, Zhang H, Et al., Pizzatext: text entry for virtual reality systems using dual thumbsticks, IEEE Transactions on Visualization and Computer Graphics, 24, 11, pp. 2927-2935, (2018)
  • [4] Kim Y R, Kim G J., Hovr-type: smartphone as a typ⁃ ing interface in vr using hovering[C], IEEE Interna⁃ tional Conference on Consumer Electronics(ICCE), pp. 200-203, (2017)
  • [5] Lee Y, Kim G J., Vitty: virtual touch typing interface with added finger buttons[C], International Confer⁃ ence on Virtual, Augmented and Mixed Reality, pp. 111-119, (2017)
  • [6] Cui W, Zheng J, Lewis B, Et al., Hotstrokes: word-gesture shortcuts on a trackpad[C], Proceedings of the 2019 CHI Conference on Human Factors in Com⁃ puting Systems, pp. 1-13, (2019)
  • [7] Bowman D A, Rhoton C J, Pinho M S., Text input techniques for immersive virtual environments: an em⁃ pirical comparison, Proceedings of the Human Factors and Ergonomics Society Annual Meeting, pp. 2154-2158, (2002)
  • [8] Pick S, Puika A S, Kuhlen T W., Swifter: design and evaluation of a speech-based text input metaphor for immersive virtual environments[C], IEEE Sympo⁃ sium on 3D User Interfaces(3DUI), pp. 109-112, (2016)
  • [9] Liang Shi-li, Wei Ying, Pan Di, Et al., Recognition to specific two words Chinese vocabulary based on projection matrix of spectrogram, Journal of Jilin University(Engineering and Technology Edition), 47, 1, pp. 294-300, (2017)
  • [10] Wobbrock J O, Myers B A, Aung H H., Writing with a joystick: a comparison of date stamp, selection keyboard, and edgewrite[C], Proceedings of Graph⁃ ics Interface, pp. 1-8, (2004)