'If it's held dear, it'll get pushed through': Transmedia narratives, play cultures, and soft canon in tabletop role-playing games (TTRPGs)

被引:0
|
作者
Wee, Kellynn [1 ,2 ]
机构
[1] UCL, Anthropol, London, England
[2] UCL, Dept Anthropol, 14 Taviton St, London WC1H 0BW, England
关键词
canon; Dungeons & Dragons; fandom; intersubjective worlds; play cultures; shared fantasy; Singapore; soft canon; tabletop role-playing games; transmedia narratives; TTRPGs; SINGAPORE; STORY; STATE;
D O I
10.1177/13678779241244407
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
Transmedia storytelling is a strategy adopted by media franchises and brands to create participatory story-worlds for their consumers; it incorporates a range of forms, actors, and texts, all of which have varying degrees of narrative authority in determining the events that occur. This article focuses on tabletop role-playing game Dungeons & Dragons to show how play cultures in Singapore are shaped by transmedia storytelling techniques. In doing so, it makes two contributions to existing research: first, it shifts scholarly focus from game texts to player practice, showing how communities of play are created through players' emergent usage of transmedia storytelling techniques. Second, it describes a player practice of soft canon, which I theorise as an approach to shared world-making that prioritises the emotional resonance of narrative details over a positivist accounting of narrative events. The concept of soft canon reveals a new perspective on how communities create and sustain intersubjectively imagined worlds.
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页码:675 / 693
页数:19
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