Enclosures at Play: Surveillance in the Code and Culture of Videogames

被引:0
|
作者
Cybulski, Alex Dean [1 ]
机构
[1] Univ Toronto, Toronto, ON, Canada
关键词
D O I
暂无
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
引用
收藏
页码:427 / 432
页数:6
相关论文
共 50 条
  • [1] THE POLITICS THAT WE PLAY. CULTURE, VIDEOGAMES AND POLITICAL LUDOFICTION ON STEAM
    Gomez-Garcia, Salvador
    Chicharro-Merayo, Mar
    Vicent-Ibanez, Mireya
    Durantez-Stolle, Patricia
    INDEX COMUNICACION, 2022, 12 (02): : 277 - 303
  • [2] VIDEOGAMES Design/play/disrupt
    Krotoski, Aleks
    TLS-THE TIMES LITERARY SUPPLEMENT, 2019, (6043): : 18 - 20
  • [3] Women and videogames: What do they play?
    Labrador, Francisco J.
    Fernandez-Arias, Ignacio
    Martin-Ruiperez, Sofia
    Bernaldo-de-Quiros, Monica
    Vallejo-Achon, Marina
    Sanchez-Iglesias, Ivan
    Labrador, Marta
    Estupina, Francisco J.
    ANALES DE PSICOLOGIA, 2022, 38 (03): : 508 - 517
  • [4] Why do adolescents play videogames? Proposal of a scale of motives to play videogames based on the theory of uses and gratifications
    Gonzalez-Vazquez, Alejandro
    Igartua, Juan-Jose
    CUADERNOS INFO, 2018, (42) : 135 - 146
  • [5] Japanese Culture through Videogames
    Schules, Douglas
    MONUMENTA NIPPONICA, 2021, 76 (01) : 239 - 243
  • [6] Japanese Culture Through Videogames
    Bowman, Dean
    JAPAN FORUM, 2023, 35 (05) : 610 - 614
  • [7] Japanese Culture Through Videogames
    Otmazgin, Nissim
    SOCIAL SCIENCE JAPAN JOURNAL, 2021, 24 (01) : 265 - 268
  • [8] Everything to Play For: How videogames are changing the world
    LeBlanc, Cathie
    VISUAL STUDIES, 2025,
  • [9] A Play of Bodies: How We Perceive Videogames
    Jansen, Dennis
    COLLOQUY-TEXT THEORY CRITIQUE, 2019, (38): : 79 - 82
  • [10] Quantified Play: Self-Tracking in Videogames
    Egliston, Ben
    GAMES AND CULTURE, 2020, 15 (06) : 707 - 729