Gamification of the Learning Process: Lessons Learned

被引:53
|
作者
Llorens-Largo, Faraon [1 ]
Gallego-Duran, Francisco J. [1 ]
Villagra-Arnedo, Carlos J. [1 ]
Compan-Rosique, Patricia [1 ]
Satorre-Cuerda, Rosana [1 ]
Molina-Carmona, Rafael [1 ]
机构
[1] Univ Alicante, Dept Comp Sci & Artificial Intelligence, E-03080 Alicante, Spain
关键词
Gamification; fun; motivation; feedback; trial and error; experimentation; autonomy;
D O I
10.1109/RITA.2016.2619138
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Although several definitions of gamification can be found in the literature, they all have in common certain aspects: the application of strategies, models, dynamics, mechanics, and elements of the games in other contexts than games, and the objective of producing a playful experience that fosters motivation, involvement, and fun. In this paper, our approach gamifying the learning process of a subject is presented. Our experience throughout time in using games and gamification in learning have led us to propose, lately, a personalized, automated, and gamified learning system. As a result of this experience and after several years of continuous feedback from our students, we have learned several lessons on how to approach the task of gamification. These lessons are summarized in the following concepts: fun, motivation, autonomy, progressiveness, feedback, error tolerance, experimentation, creativity, and adaptation to the specific case. The final aim is sharing our experience and opening a debate about what key elements the gamification lie in.
引用
收藏
页码:227 / 234
页数:8
相关论文
共 50 条
  • [1] LESSONS LEARNED FROM GAMIFICATION OF A LEARNING EXPERIENCE: A CASE STUDY
    Botha-Ravyse, Chrisna
    Lennox, Anita
    Jordaan, Dawid
    SOUTH AFRICAN JOURNAL FOR RESEARCH IN SPORT PHYSICAL EDUCATION AND RECREATION, 2018, 40 (02) : 23 - 40
  • [2] Process Deployment: Lessons Learned and organizational learning
    Bayona, Sussy
    San Feliu, Tomas
    PROCEEDINGS OF THE 2013 8TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI 2013), 2013,
  • [3] Two years of gamification of the course - lessons learned
    Kermek, D.
    Novak, M.
    Kaniski, M.
    2018 41ST INTERNATIONAL CONVENTION ON INFORMATION AND COMMUNICATION TECHNOLOGY, ELECTRONICS AND MICROELECTRONICS (MIPRO), 2018, : 754 - 759
  • [4] Gamification of the Learning Process
    Carneiro, Davide
    Caceres, Pilar
    Carvalho, Mariana Reimao
    INTERACTION DESIGN AND ARCHITECTURES, 2022, (53) : 5 - 6
  • [5] Lessons Learned from the Design Process of a Learning Management System
    Sevindik, Tuncay
    Basal, Ahmet
    PROCEEDINGS OF THE 2ND INTERNATIONAL SYMPOSIUM ON COMPUTER, COMMUNICATION, CONTROL AND AUTOMATION, 2013, 68 : 317 - 320
  • [6] GAMIFICATION STRATEGY AND THE LEARNING PROCESS
    Quizhpi-Lupercio, L.
    Pilamunga-Poveda, M.
    Santamaria-Aguirre, J. L.
    13TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2019), 2019, : 9729 - 9735
  • [7] LESSONS LEARNED FOR THE LICENSING PROCESS
    SHERWOOD, GG
    BUCHHOLZ, RH
    STARK, SJ
    TRANSACTIONS OF THE AMERICAN NUCLEAR SOCIETY, 1980, 34 (JUN): : 598 - 599
  • [8] Distributed Applications in Gamification of the Learning Process
    Zagar, Martin
    Sipek, Matija
    Draskovic, Nikola
    Mihaljevic, Branko
    PROCEEDINGS OF THE 2021 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON), 2021, : 942 - 946
  • [9] Process Assurance audits: Lessons learned
    April, A
    Abran, A
    Merlo, E
    PROCEEDINGS OF THE 1998 INTERNATIONAL CONFERENCE ON SOFTWARE ENGINEERING, 1998, : 482 - 485
  • [10] Implement a lessons learned process that works
    Terrell, M.S.
    Hydrocarbon Processing, 2000, 79 (04): : 97 - 100